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Generative Theatre of Totality

Journal of Science and Technology of the Arts, 2017, Vol.9(3), pp.33-43

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  • Title:
    Generative Theatre of Totality
  • Author: Pedro Alves Da Veiga
  • Found In: Journal of Science and Technology of the Arts, 2017, Vol.9(3), pp.33-43
  • Subjects: Design ; Art ; Performing Arts ; Multimedia ; Aesthetics
  • Language: English
  • Description: Generative art can be used for creating complex multisensory and multimedia experiences within predetermined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy's "Theatre of Totality" vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music, and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the "Theatre of Totality's" scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound, and man ("man" is replaced in this article with "human," except where quoting from the author), with all the inherent complexities.
  • Identifier: ISSN: 16469798 ; DOI: 10.7559/citarj.v9i3.422

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